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Level walls!
46 to 47 = 2.7M XP
47 to 48 = 2.9M XP.
48 to 49 = 3.1M XP.
49 to 50 = 3.3M XP.
There is no wall there, see the pattern? Very steady increases, but nothing dramatic.
But, from 50 to 51 is 5.4M XP.
The pattern resumes until the next wall:
51 to 52 = 5.7M XP
52 to 53 = 6.1M XP
53 to 54 = 6.5M XP
54 to 55 = 6.9M XP
Then, another wall.
55 to 56 = 9.8M XP
56 to 57 = 10.5M XP
57 to 58 = 11.1M XP
58 to 59 = 11.8M XP
59 to 60 = 12.5M XP
Here it comes:
60 to 61 = 19.8M XP
61 to 62 = 20.9M XP
62 to 63 = 22.1M XP
63 to 64 = 23.4M XP
64 to 65 = 24.6M XP
Incoming!
65 to 66 = 34.6M XP
66 to 67 = 36.5M XP
67 to 68 = 38.4M XP
68 to 69 = 40.4M XP
69 to 70 = 42.4M XP
70 to 71 = 44.6M XP
Is there no wall at 70?!
71 to 72 = 58.5M XP
Oh =/ Here comes another
72 to 73 = 73.6M XP
.. and another..
73 to 74 = 90.0M XP
and the last one:
74 to 75 = 100.8M XP
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Well I wouldnt worry about level walls too much. I am in the 60-65 bracket. And I can Sometimes get 6% an hour. Sometimes more, often I am at 4.5%(C3). Back when I was 45 and in cruma, I was doing about the same(C1). (I took some big breaks between C1 and now) Level walls should not be that scary. As you change from one spot to another, you need to change how you arrange your parties. One thing to watch for is what I call useless people, IE people don't use ss/bsps, or are redundent in the party. No reason to have 2 healers when one does nothing.
A good party for me is myself a bishop, a wc, a dd(sometiems 2), and a bd. With that combo I hunt the lair and can clear the room above the money room. Something that most 9 man parties can not do because they have flaws in them that weaken them as a party. I am not even that scared of 65 and 70 levle walls. I know someone at 70 that has gotten 4.5% an hour. Sadly he forgot what hte party was made of, but when I get there I am sure I'll figure it out.
All I have to say is play smart, and you can get past the first few level walls with barely any changes to your exp.
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